• Arts & Entertainment
  • October 23, 2025

Complete Guide to Every Ghost Type Pokemon: List & Analysis

So, you want to know about every ghost type Pokemon out there? Smart move. Whether you're filling out your Pokedex, building a killer competitive team, or just love those creepy critters, knowing your ghosts is key. Seriously, ghost types bring some of the wildest abilities and quirks to the table. Immunity to Normal and Fighting moves? That alone changes battles. But there are tons of them now, scattered across nine generations. It's easy to lose track. I remember trying to figure out if Runerigus was worth training for ages. Let's cut through the fog and get you the full lowdown on **every ghost type Pokemon**.

What Makes Ghost Type Pokemon Tick? Beyond Just Being Spooky

Ghost types aren't just cool designs (though, come on, a haunted chandelier? Genius). They have unique battle mechanics. That double immunity? Huge. It shuts down some common strategies right off the bat. They also hit Psychic types super hard and resist Poison and Bug moves. But watch out – Dark and other Ghost moves will wreck them, and Normal/Dark types totally ignore their ghostly tricks. They often come packed with abilities like Levitate (bye-bye Ground moves) or game-changers like Cursed Body or Shadow Shield. And moves? Shadow Ball is basically mandatory, but they get access to wild stuff like Destiny Bond, Trick Room setup, and Will-O-Wisp burns. Knowing these strengths and weaknesses is half the battle when using any ghost type Pokemon.

The Core Strengths: Why Use a Ghost?

  • Immunities Galore: Normal and Fighting moves just pass right through them. Perfect switch-ins.
  • Psychic Annihilation: STAB Ghost moves hit Psychic types for double damage. Ouch.
  • Spinblocking: They block moves like Rapid Spin, keeping your entry hazards down forever. Crucial in competitive.
  • Unique Support: Moves like Will-O-Wisp (cripple physical attackers), Trick Room (speed control), Destiny Bond ("if I go down, you're coming with me").
  • Weird Abilities: Disguise (Mimikyu saves itself once), Shadow Shield (Lunala takes less at full HP), Cursed Body (randomly disabling moves).

The Shadows Have Weaknesses Too

It's not all sunshine and ectoplasm. Ghosts have glaring downsides:

  • Double Weakness: Dark and other Ghost moves hurt. Badly. A strong Crunch or Shadow Ball can one-shot many.
  • Normal/Dark Walls: Hisuian Zoroark (Normal/Ghost) hates Dark moves. A pure Dark type like Greninja or Hydreigon laughs at most Ghost attacks.
  • Predictability: They often rely on similar movesets. Sometimes they feel a bit one-note compared to other types.
  • Frailty: Many popular ghosts (Gengar, Dragapult) hit hard but crumple if hit first. Don't expect them to tank hits like a Snorlax.

Honestly, I used to avoid ghosts because of that Dark weakness. Getting swept by a Bisharp using Knock Off was the worst. But learning when to switch them in safely made all the difference. Practice matters!

The Definitive List: Every Ghost Type Pokemon, Generation by Generation

Alright, down to brass tacks. Here are *all* of them. I've included every evolution stage, where you can typically find them (specific games can vary a bit, especially remakes), their secondary type if they have one, and a super quick highlight. This covers **every ghost type Pokemon** from Kanto to Paldea and beyond.

Ghosts of Kanto (Gen 1): The O.G. Spooks

PokemonSecondary TypeWhere to Find (Typical)Quick Highlight
GastlyPoisonLavender Tower (R/B/Y), Old Chateau (DPPt), Watchtower (GSC/HGSS)The classic floating gas ball. Starts the line.
HaunterPoisonEvolves from Gastly (Lvl 25)Evolves via trade. That mischievous grin!
GengarPoisonEvolves from Haunter (Trade)The iconic Ghost. Fast special attacker, great coverage.

Gen 1 only gave us these three, but they set the standard. Gengar's Shadow Ball became *the* Ghost move. Finding Gastly in the eerie Lavender Tower as a kid was genuinely spooky! Trading for that Gengar felt like a major achievement back then.

Johto Introductions (Gen 2): Nightmares and Whispers

PokemonSecondary TypeWhere to Find (Typical)Quick Highlight
MisdreavusNoneMt. Silver (GSC), Lost Tower (DPPt), Route 14 (B2W2)Pure Ghost before Gen 6. Needs Dusk Stone to evolve.

Just one new ghost? Yep, Misdreavus felt a bit lonely. It needed that Dusk Stone evolution later to really shine. Catching it near the top of Mt. Silver was always a trek.

Hoenn Hauntings (Gen 3): Phantoms and Shadows

PokemonSecondary TypeWhere to Find (Typical)Quick Highlight
ShuppetNoneMt. Pyre (R/S/E), Route 121 (ORAS)Puppet vibe. Evolves into Banette.
BanetteNoneEvolves from Shuppet (Lvl 37)Creepy doll. Gets Mega Evolution with Prankster ability.
DuskullNoneMt. Pyre (R/S/E), Route 121 (ORAS)Small hooded figure. Starts Dusclops line.
DusclopsNoneEvolves from Duskull (Lvl 37)Tanky wall. Evolves via Reaper Cloth trade.
ShedinjaBugEvolves from Nincada (Lvl 20, spare Pokeball & space)1 HP Wonder Guard. Unique gimmick Pokemon.

Hoenn expanded things nicely. Shedinja is arguably the weirdest ghost type Pokemon ever. Trying to get that evolution right the first time was confusing! Banette's mega evolution with Prankster Destiny Bond was just evil.

Shedinja is cool in theory, but man, stepping on Stealth Rocks or facing anything with Mold Breaker/Typhlosion with Eruption feels like an instant waste of a team slot sometimes. High risk, high reward... mostly high risk.

Sinnoh Specters (Gen 4): Evolution and Legends

PokemonSecondary TypeWhere to Find (Typical)Quick Highlight
DrifloonFlyingValley Windworks (Fri only) (DPPt), Route 205 (Legends: Arceus)Balloon kid snatcher? Evolves Friday only in DPPt.
DrifblimFlyingEvolves from Drifloon (Lvl 28)Blimp. Can use Unburden + Weakness Policy surprisingly well.
MismagiusNoneEvolves from Misdreavus (Dusk Stone)Elegant witch hat. Special attacker with good speed.
SpiritombDarkHallowed Tower (DPPt - Odd Keystone + Underground), various fixed locations laterNo weaknesses pre-Fairy! Needs specific method in DPPt.
DusknoirNoneEvolves from Dusclops (Trade holding Reaper Cloth)Bulkier Dusclops evolution. Pressure stall potential.
RotomElectricOld Chateau (DPPt), Lost Hotel (XY), various locationsPossesses appliances! Base form is Ghost/Electric.
FroslassIceEvolves from female Snorunt (Dawn Stone)Fast Ice/Ghost. Cursed Body ability is annoying.
Giratina (Altered & Origin)DragonDistortion World (Platinum), Turnback Cave (DP)Legendary ruler of antimatter. Massive bulk and power.

Sinnoh went wild! So many iconic ghosts. Getting Spiritomb in DPPt required interacting with 32 other players underground – pure torture before online guides were huge. Giratina remains a terrifying legendary. Rotom's appliance forms are technically Electric plus whatever the appliance is, but its base form is pure Ghost/Electric and counts!

Unova's Unsettling Crew (Gen 5): Relics and Puppets

PokemonSecondary TypeWhere to Find (Typical)Quick Highlight
YamaskNoneRelic Castle (B/W), Glimwood Tangle (SwSh)Holds a mask of its former face. Sad lore.
CofagrigusNoneEvolves from Yamask (Lvl 34)Egyptian sarcophagus. Mummy ability disables opponents.
FrillishWaterRoutes 4, 17, 18, P2 Laboratory (B/W)Male/Female differences. Jellyfish ghost.
JellicentWaterEvolves from Frillish (Lvl 40)King/Queen Jellyfish. Bulky Water Absorb user.
LitwickFireCelestial Tower (B/W), Glimwood Tangle (SwSh)Candle absorbing life force. Starts Chandelure line.
LampentFireEvolves from Litwick (Lvl 41)Lamppost. Needs Dusk Stone to evolve.
ChandelureFireEvolves from Lampent (Dusk Stone)Haunted chandelier. Insane Special Attack stat.
GolettGroundDesert Resort (B/W), Dusty Bowl (SwSh)Animated clay golem. Starts Golurk line.
GolurkGroundEvolves from Golett (Lvl 43)Giant flying robot golem. Hits hard physically.

Gen 5 brought immense creativity. Chandelure immediately became a fan favorite – that Special Attack is no joke. Golurk flying? Unexpectedly awesome. Breeding a competitive Jellicent took me forever; they always seemed to get the wrong ability.

Kalos and Alola Additions (Gens 6 & 7): Phantoms and Nightmares

PokemonSecondary TypeWhere to Find (Typical)Quick Highlight
HonedgeSteelRoute 6 (XY)Possessed sword. Starts Aegislash line.
DoubladeSteelEvolves from Honedge (Lvl 35)Two swords! Needs Dusk Stone to evolve.
AegislashSteelEvolves from Doublade (Dusk Stone)Shield form tank / Sword form attacker. Unique stance change.
PhantumpGrassRoute 16 (XY), Lost Hotel (XY)Stump possessed by spirit. Evolves via trade.
TrevenantGrassEvolves from Phantump (Trade)Tree monster. Harvest ability can be chaotic.
PumpkabooGrassRoute 16 (XY), Hau'oli Cemetery (SM/USUM)Pumpkin. Size variations affect stats.
GourgeistGrassEvolves from Pumpkaboo (Trade)Evolved pumpkin. Size matters for bulk/speed.
Hoopa (Confined & Unbound)Psychic (Confined), Psychic/Dark (Unbound)Mythical Event DistributionDjinn that steals things. Unbound form is huge power boost.
DhelmiseGrassFishing in Seafolk Village (SM/USUM)Possessed anchor and seaweed. Steelworker ability boosts Steel moves.
DecidueyeGrass/Fighting (Hisui)Evolves from Dartrix (Lvl 36 in Alola)Starter final evo. Grass/Ghost in Alola, Grass/Fighting Ghost in Hisui? Alola form is Grass/Ghost.
MimikyuFairyThrifty Megamart (SM/USUM), Glimwood Tangle (SwSh)Disguised Pikachu. Disguise ability blocks first hit.
LunalaPsychicAltar of the Moone (SM)Legendary Moon bat. Shadow Shield halves damage at full HP.
MarshadowFightingMythical Event DistributionSteals opponent's moves with Spectral Thief. Very fast.

Kalos and Alola were ghost goldmines. Mimikyu stole everyone's hearts instantly – that Disguise ability is so useful. Hisuian Typhlosion later joined the ranks as Fire/Ghost. Getting a Super Size Pumpkaboo with good IVs was a nightmare. Dhelmise fishing felt endless. Why does Lunala have to be so cool yet so hard to get legitimately?

Galar Ghosts and Hisuian Haunts (Gen 8): Poltergeists and New Forms

PokemonSecondary TypeWhere to Find (Typical)Quick Highlight
SinisteaNoneGlimwood Tangle (SwSh), Old Cemetery (Kitakami - Teal Mask)Possessed teacup. Beware Antique Form (cracked pot)!
PolteageistNoneEvolves from Sinistea (Cracked Pot / Chipped Pot)Teapot. Shell Smash + Weak Armor can make it terrifyingly fast.
Corsola (Galarian)GhostGlimwood Tangle (SwSh) (Overworld)Ghostly coral. Evolves into Cursola.
CursolaGhostEvolves from Galarian Corsola (Lvl 38)Ethereal coral. Perish Body ability is a ticking bomb.
RunerigusGroundEvolve Galarian Yamask (Take 49+ damage without fainting, walk under specific arch in Dusty Bowl)Runestone monster. Insanely convoluted evolution.
SpectrierNoneCrown Tundra (SwSh) (Choose it over Glastrier)Legendary nightmare horse. Blistering speed, strong Ghost moves.
Hisuian TyphlosionFire/GhostEvolve Quilava in Hisui (Legends: Arceus)Starter evolution. Calm demeanor, powerful Fire/Ghost STAB.
BasculegionWater/GhostEvolve Hisuian Basculin (Take 294+ recoil damage without fainting - Legends: Arceus)Massive fish possessed by souls. Recoil evolution is brutal.
Enamorus (Therian)FlyingLegends: Arceus (Incarnate form is Fairy/Flying)Legendary. Only Therian form is Flying/Ghost.

Galar and Hisui kept the spooky train rolling. Galarian Corsola's lore is downright depressing. That Runerigus evolution method? Who thought that was a good idea? Trying to get Basculin to evolve in Legends: Arceus nearly drove me mad – 294 recoil damage is nuts! Hisuian Typhlosion is surprisingly chill for a flaming ghost badger.

Honestly, Galarian Corsola and Cursola feel a bit lackluster in battle outside of specific Perish Trap teams. They look fantastic, but their stats leave them overshadowed by other ghosts like Dragapult or even Gengar still.

Paldean Phantoms (Gen 9): New Ghosts and Paradox Past

PokemonSecondary TypeWhere to Find (Typical)Quick Highlight
GreavardNoneWest Province (Area Three), South Province (Area Six) (Scarlet/Violet)Candle dog. Adorable but drains life energy passively!
HoundstoneNoneEvolves from Greavard (Lvl 30 at Night)Mournful dog. Signature move Last Respects gets crazy strong.
BrambleghastGrassEvolves from Bramblin (Walk 1000 steps in Let's Go mode)Tumbleweed ghost. Wind Rider ability gives immunity to wind moves + Attack boost.
Gimmighoul (Chest Form)NoneRuins, Watchtowers (Fixed locations - Scarlet/Violet)Chest mimic. Roaming form is Normal/Ghost. Needs coins to evolve.
GholdengoSteelEvolves from Gimmighoul (Collect 999 Gimmighoul Coins)Surfer dude made of gold. Good As Gold ability blocks status moves.
Flutter ManeFairyArea Zero (Scarlet only - Paradox Pokemon)Ancient Paradox Misdreavus. Insane Speed and Special Attack.
CeruledgeFireEvolve Charcadet (Malicious Armor item - Violet)Armored warrior. Signature move Bitter Blade heals it.
PoltchageistGrassKitakami (Teal Mask DLC - Scarlet/Violet)Matcha counterpart to Sinistea. Artisan Form is rare.
SinistchaGrassEvolves from Poltchageist (Unremarkable Tea Cup / Masterpiece Tea Cup)Matcha tea bowl. Hospitality ability heals allies when switching in.

Paldea delivered! Greavard/Houndstone are instant classics design-wise. Good luck getting those 999 coins for Gholdengo without pulling your hair out; it felt like a grind. Flutter Mane dominated competitive play instantly – that thing is broken. Ceruledge feels like a proper evolution of the Honedge line concept. Poltchageist and Sinistcha are charming additions, though hunting Artisan form is tedious.

I spent way too long hunting for an Artisan Poltchageist in Kitakami. Found two Counterfeit ones and finally gave up. Maybe next playthrough!

Battling with the Best: Top Ghost Type Pokemon for Competitive Play

Knowing **every ghost type Pokemon** is one thing. Knowing which ones actually dominate battles is another. Based on usage stats (think Smogon tiering and VGC), these ghosts consistently rise to the top. Why? Usually a mix of speed, power, fantastic abilities, or unique utility. This isn't just theory – I've faced (and used) most of these in high ladder matches.

Ghost Type Powerhouses (Current Meta Standouts)

  • Flutter Mane (Ghost/Fairy): This ancient Misdreavus Paradox is arguably *too* good. Insane Speed and Special Attack, decent Special bulk under sun (Protosynthesis), and coverage like Moonblast and Shadow Ball. It defines the offensive meta. Banned to Ubers for a reason.
  • Gholdengo (Steel/Ghost): Good As Gold is revolutionary – immune to *all* status moves (Spore, Taunt, Will-O-Wisp). Combine that with strong Make It Rain (Steel move) and Shadow Ball, plus Nasty Plot setup? Incredibly frustrating to face.
  • Dragapult (Dragon/Ghost): Blazing Speed tier. Hits hard physically or specially. Infiltrator bypasses substitutes. Dragon Darts is unique and potent. Still a top threat years after its debut.
  • Mimikyu (Fairy/Ghost): Disguise gives it a free turn almost guaranteed. Can set up Swords Dance or Trick Room safely. Play Rough and Shadow Claw/Sneak hurt. Consistently useful.
  • Gengar (Poison/Ghost): The classic. Still hits like a truck with Shadow Ball and Sludge Bomb/Wave. Fast, fragile. Cursed Body disabling a key move can swing games. Access to Nasty Plot is scary.
  • Skeledirge (Fire/Ghost - Starter): Unaware ability ignores opponent's boosts. Torch Song boosts its Sp. Atk every time it uses it. Surprisingly bulky. Excellent bulky setup sweeper.
  • Ceruledge (Fire/Ghost): Bitter Blade heals it while hitting hard. Swords Dance boost. Flash Fire absorbs Fire attacks. Weak Armor boosts speed if hit physically. Very versatile physical attacker.
  • Houndstone (Pure Ghost): Banned to Ubers almost solely because of Last Respects. In a Sand team with Sand Rush or just late-game, this move becomes obscenely powerful (base power increases with fainted allies).
  • Spectrier (Pure Ghost): Incredible Speed and Special Attack. Limited movepool (mostly Ghost moves + some coverage like Mud Shot/Hyper Beam), but hits hard and fast. Often paired with Calm Mind.
  • Aegislash (Steel/Ghost): Stance Change remains unique and powerful. King's Shield scouts and lowers Attack. Can sweep physically or specially. Requires prediction but rewarding.

While Lunala is cool, Shadow Shield feels less reliable than, say, Multiscale. It needs that absolute full HP, which is harder to maintain than people think in high-tier play. Necrozma-Dusk-Mane often overshadows it as a Psychic tank.

Ghost Type Pokemon FAQs: Answering Your Spooky Questions

Alright, let's tackle some common things people wonder about when hunting down info on **every ghost type Pokemon**. These pop up all the time in forums and searches.

Q: What is the strongest ghost type Pokemon?
This depends heavily on context!
  • Raw Power (Special): Flutter Mane (130 SpA + Protosynthesis boost), Chandelure (145 SpA), Lunala (137 SpA).
  • Raw Power (Physical): Giratina (120 Atk in Origin Forme), Golurk (124 Atk), Ceruledge (125 Atk).
  • Competitive Viability: Flutter Mane, Gholdengo, Dragapult consistently rank among the absolute top tier threats.
  • Late-Game Sweeping Potential: Houndstone with Last Respects (if unbanned) is unmatched.
Flutter Mane is often considered the most dominant in the current competitive landscape.
Q: What is the rarest ghost type Pokemon?
Rarity often comes down to encounter methods:
  • Spiritomb (DPPt): Required interacting with 32 unique players underground. Painful without online communities.
  • Artisan Form Poltchageist/Sinistcha: Very low encounter rate compared to Counterfeit forms.
  • Antique Form Sinistea/Polteageist: Found via specific overworld sparkles or raids. Much rarer than Phony forms.
  • Event Mythicals: Marshadow, Hoopa (especially Unbound form). Distribution windows are limited.
  • Authentic Sinistea: Has a tiny mark on the bottom. Requires a specific item (Cracked Pot vs Chipped Pot) to evolve correctly.
Spiritomb in the original DPPt wins for sheer frustration factor.
Q: Why are ghost type Pokemon immune to Fighting and Normal?
It's based on classic ghost lore! You can't punch or tackle a ghost (Normal/Fighting immunity). Fighting also represents martial arts and physical force, which doesn't affect spirits. It's a core balancing mechanic that gives Ghosts a unique defensive niche.
Q: What is a good moveset for [Insert Ghost Pokemon Here]?
This is way too broad! Good movesets depend entirely on the Pokemon, its role, the generation, and the format (Smogon Singles vs VGC Doubles). For specific sets, Smogon University (smogon.com/dex) and sites like Pikalytics (for VGC) are your best resources. They provide statistically common and effective movesets used by top players. Trying to list sets for **every ghost type Pokemon** here would take pages!
Q: Where can I find a list of every ghost type Pokemon?
Well, you're looking at one right now! This guide aims to be the definitive resource covering **every ghost type Pokemon** across all generations, including their types, evolutions, and typical locations. Hopefully it's exactly what you needed.
Q: Are there any Normal/Ghost type Pokemon?
Yes! Hisuian Zoroark (and its pre-evolution Hisuian Zorua) are Normal/Ghost. This gives them a unique set of immunities (Normal, Fighting, Ghost) but also a double weakness to Dark moves. They're known for their Illusion ability, pretending to be the last Pokemon in your party.
Q: Can ghost type Pokemon be hit by Ghost moves?
Absolutely! Ghost-type moves are super effective against other Ghost-type Pokemon. This is a key weakness to remember when battling.

Ghost Hunting Tips: Practical Advice for Trainers

Finding and training ghosts can be tricky. Here are some hard-won nuggets of wisdom:

  • Night Owl: Many ghost types have higher encounter rates at night (in-game night) or in specific dark areas (caves, forests, graveyards). Set your console clock accordingly!
  • Item Check: Evolution items are crucial for many ghosts: Dusk Stone (Mismagius, Lampent, Doublade, Chandelure), Reaper Cloth (Dusknoir), Cracked/Chipped Pot (Polteageist), Malicious Armor (Ceruledge), Auspicious Armor (Armarouge), Unremarkable/Masterpiece Teacup (Sinistcha). Know what you need and where to find it.
  • Trade Evolutions: Haunter, Dusclops, Phantump, Pumpkaboo, Gurdurr (wait, not ghost!), Polteageist (if using specific pot), Sinistcha (if using specific cup) all need trading to evolve. Find a buddy or use online trade forums.
  • Convoluted Methods: Runerigus (49+ damage + walk under arch), Basculegion (294+ recoil damage), Shedinja (spare ball + space). Look these up beforehand to avoid frustration.
  • Ability Matters: Levitate makes Gengar and others immune to Ground. Infiltrator (Dragapult) ignores screens. Disguise (Mimikyu) is a free hit. Cursed Body can disable moves. Good As Gold (Gholdengo) blocks status. Choose abilities that suit your battle strategy. Don't just accept the first one you catch!
  • Watch the Weakness: Always, always be aware of the Dark and Ghost weakness. Switching a ghost blindly into a Pokemon that commonly carries Crunch or Knock Off (like Krookodile, Greninja, Kingambit) is asking for trouble. Have a plan (like a Fighting type counter) or be ready to sack it.

I lost count of how many times I forgot Runerigus's evolution method and just had Yamask sitting in my party uselessly until I finally Googled it again. Write these weird ones down!

Some ghost evolution methods are just plain bad design. Basculin needing 294 recoil damage feels arbitrary and punitive. It discourages using the Pokemon normally until you're ready to evolve it.

The Enduring Appeal of Ghost Types

From the classic menace of Gengar to the melancholic beauty of Hisuian Typhlosion, the sheer variety within **every ghost type Pokemon** is incredible. They offer unparalleled strategic depth in battles thanks to their unique immunities, diverse movepools, and often quirky abilities. Sure, they have weaknesses like that pesky Dark vulnerability, but mastering when and how to deploy these spectral fighters is incredibly rewarding. Whether you're charmed by Greavard's candle nose, intimidated by Giratina's distortion powers, or love the sheer chaos Mimikyu brings, there's truly a ghost type for everyone.

Hopefully, this deep dive into **every ghost type Pokemon** cleared away the fog. Got a favorite ghost I didn't hype enough? Think I was too harsh on Cursola? Let me know – the world of ghost Pokemon is vast and full of surprises.

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